Deterministic replay across NPCs and sessions.
Every memory write, decision, and recall is reproducible. When a player reports an NPC went off the rails on Tuesday, you replay that exact frame and step through the trace.
Send a message. Watch every memory write land in the right tier. Jump to Day 14 and watch Vale recall the Voynich Manuscript on her own.
Seizn is a memory layer, not a character runtime. Keep the agents you've already chosen — we give them persistent, replayable, auditable memory.
seizn.remember() writes an event onto an entity. seizn.recall() returns what that entity knows about another, ranked by recency, salience, and decay.
The four-tier memory layer (Spring · Summer · Fall · Winter) handles consolidation, decay, and retrieval automatically. Your engineers stay focused on the game.